Featured artist: Milica Zec
Milica Zec is an award-winning LA and New York-based film and virtual reality director. Her directorial debut in the virtual reality medium was a short narrative piece called Giant, which premiered at Sundance Film Festival New Frontier 2016. Since its premiere, Giant has been lauded as a seminal expression of the potential of virtual reality as a storytelling vehicle.
Her second VR experience Tree was also selected to Sundance New Frontier, Tribeca Film Festival’s Virtual Arcade, and “TED2017: The Future You” in Vancouver. In 2018, Tree received two Telly Gold Awards, a Webby People’s Voice Award, Hot Docs Audience Award and and a Lumiere Award for Best VR Location Based Short, presented at Warner Brother’s Studios in Los Angeles.
New Reality Company, which she co-founded with Winslow Porter, was named to Adweek’s Top 100 creatives in the digital innovation category. Milica and Winslow were recently named AR/VR artists-in-residence at R/GA Studios in New York. Milica was named as a Female Trailblazer to The Dot’s list of 200 Women Redefining The Creative Industry.
Prior to beginning her career as an award-winning VR director, Milica collaborated for nine years with the performance artist Marina Abramovic on numerous projects, including MOMA’s iconic “The Artist is Present” show.
Milica has spoken on panels and given keynotes at leading institutions around the world, including at NYU, Columbia University, MIT, Emerson College, Carnegie Mellon, Cannes Film Festival, Microsoft, Nvidia, Siggraph and given masterclasses for major networks including A&E, Disney and ABC News.
Trapped in an active war-zone, two parents struggle to distract their young daughter by inventing a fantastical tale. Inspired by real events, this immersive virtual-reality experience transports the viewer into the family’s makeshift basement shelter. The parents’ fairytale intensifies as bomb-blasts draw closer and closer…
Wednesday, 13th of September at 2PM
Milica will share her unique perspectives on utilizing virtual reality to tap into positive social change. She will discuss her VR pieces Giant and Tree, which premiered at Sundance in 2016 and 2017 respectively, and the process behind making them. By using cutting-edge technology in each project the team needed to develop brand new pipelines. Milica will focus on the effects of combining 4D elements (including touch, heat, wind and scent) with cinematic visuals and spatial audio, to tell stories in an interactive virtual reality setting and what impact she has witnessed from showing this work around the world. Looking forward, Milica will discuss some of her upcoming projects, Breathe and Rainforest.